Game info
TOURNAMENT LOG
Bogoljubow, Efim VS Alekhine, Alexander
1922.09.21
Hastings Six Masters
Annotations
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1…f5
A risky defence which up to the present I have adopted only very infrequently in serious games. But in the present game I had positively to play for a win in order to make sure of first prize, whereas a draw was sufficient for my opponent to secure third prize, and hence I found myself forced to run some risks which were, after all, justified by the result.
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3.g3
It is better to prepare the flank development of the K B in the Dutch Defence before playing P—Q B 4, because now Black can advantageously exchange his K B, which has only a very limited range of action in this opening.
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6.Nxd2
The recapture with the Queen, followed by 7. Kt—Q B 3, is a little better.
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9.Qb3
This manœuvre does not prevent Black from realizing his plan, but it is already difficult to suggest a satisfactory line of play for White.
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11.e3
If 11. P×P, P×P; 12. Kt×P !, Kt×Kt; 13. Q×Kt, White's Q Kt would be en prise to Black's Queen.
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11…a5
It was very important to prevent P—Q Kt 4 temporarily, as will be seen later.
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12.b3
Not 12. P—Q R 3 on account of 12. ....P—R 5.
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13…Qh5
Now Black has secured an attacking position, for White cannot answer 14. P×P, P×P; 15. Kt×P, Kt×Kt; 16. Q×Kt on account of 16. ....Kt—Kt 5, winning outright; nor can he play 14. P—Q Kt 4 ?, P—K 5; 15. Kt—K 1.
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14.h4
A good defensive move, which secures new squares for his K Kt and revives the threat 15. P×P.
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15.Ng5
White seeks to dislodge Black's Knight at once by 16. P—B 3, which, however, weakens his Pawn position still further. Possibly 15. P—Q Kt 4 would now be preferable.
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15…Bd7
If 16. B×Kt, B×B; 17. P—B 3, P×P !; 18. P×Kt, P×Q; 19. P×Q, P×Kt, with the better end-game for Black.
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18.Rfd1
In order to protect the K Kt P (which was threatened by 18. ....Q—Kt 5 and 19. ....Kt—R 4) by Kt—B 1. However, the preliminary advance 18. P—Q 5 !, preventing Black from forming a centre, would have yielded White more chances of a successful defence.
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19…d5
By this move Black completely wrecks his opponent's hopes in the centre, and shortly seizes the initiative on the Queen-side in quite unexpected fashion.
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21…Nc6
Now this Knight can penetrate into the hostile camp via Q Kt 5 and Q 6.
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23.Bh1
The fact that White had to conjure up this complicated manœuvre in order to create faint chances on the King-side shows clearly the inferiority of his position.
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23…Qe8
This very strong move yields Black a new advantage in every case: either control of the square Q 4 after 24. P×P, or the opening of a file on the Queen-side after 24. P—B 5, P—Q Kt 4 !, or lastly, as in the actual game, the win of a Pawn.
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24.Rg2
White is still trying for 25. P—K Kt 4, but even this weak counter-chance will not be vouchsafed him.
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27…b5
The renewal of the struggle for the centre squares, a struggle whose vicissitudes will culminate in a stirring and original finish.
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28…Nd3
Preparing the ensuing combination. 28. ....P×P would have been weak, for White's Knight would later have secured a good square at K 5.
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29.Rxa5
If 29. P×P, B×P; 30. R×P, Kt—Q 4; 31. Q—R 3, R×R; 32. Q×R, Q—B 3 and Black has a winning attack.
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29…b4
If 30. Q—R 1, R×R; 31. Q×R, Q—R 1 !; 32. Q×Q, R×Q, and Black's Rook makes an inroad into White's game with decisive effect.
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30…bxc3
As will be seen, this continuation is much stronger than 30. ....Q×R; 31. Q—Kt 3, B—R 5; 32. Q—Kt 1, after which White could still defend himself.
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31…c2
The point ! White cannot prevent this Pawn from Queening.
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33.Nf2
It is clear that this is the only possible move.
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34…Ne1
Threatening an unexpected and original "Smothered Mate."
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35…Qxc4
A new threat of mate in a few moves, commencing with 36. ....B—Kt 4, which compels White to sacrifice the Exchange.
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38.g4
The only chance for White to prolong his resistance; but Black retorts with a fresh surprise-move.
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40.gxf5
Forced, for if 40. P—Kt 5 Black would have obtained two united passed Pawns after 40. ....Kt—Kt 5.
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40…Qe2
This move leads to a problem-like position, wherein White cannot move any piece without exposing himself to immediate loss, for example 41. Kt—R 3 or Kt 4, Kt—Kt 5 ! or Kt×Kt; or 41. R—R 3 or R 1, Kt—Kt 5 and wins. Hence, after two unimportant moves, he must play P—K 4, which leads to an immediate liquidation, with a won end-game for Black.
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41…Kg8
Not, however, the plausible 41. ....P—R 4, upon which White could have saved himself by 42. Kt—R 3, followed by 43. Kt—Kt 5 ch.
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45.d6
Being unable to defend his Pawns White endeavours to dislocate those of his opponent, but his game is hopelessly lost.
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47…Qe2
A pretty finish, worthy of this fine game. Black forces a winning Pawn end-game.
Alexander Alekhine, My Best Games of Chess 1908–1923 (1927) · Public domain · source
[Event "Hastings Six Masters"]
[Site "Hastings"]
[Date "1922.09.21"]
[Round "10"]
[White "Bogoljubow, Efim"]
[Black "Alekhine, Alexander"]
[Result "0-1"]
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 Bb4+ 5. Bd2 Bxd2+ 6. Nxd2 Nc6 7. Ngf3 O-O 8. O-O d6 9.
Qb3 Kh8 10. Qc3 e5 11. e3 a5 12. b3 Qe8 13. a3 Qh5 14. h4 Ng4 15. Ng5 Bd7 16. f3 Nf6 17.
f4 e4 18. Rfd1 h6 19. Nh3 d5 20. Nf1 Ne7 21. a4 Nc6 22. Rd2 Nb4 23. Bh1 Qe8 24. Rg2 dxc4
25. bxc4 Bxa4 26. Nf2 Bd7 27. Nd2 b5 28. Nd1 Nd3 29. Rxa5 b4 30. Rxa8 bxc3 31. Rxe8 c2 32.
Rxf8+ Kh7 33. Nf2 c1=Q+ 34. Nf1 Ne1 35. Rh2 Qxc4 36. Rb8 Bb5 37. Rxb5 Qxb5 38. g4 Nf3+ 39.
Bxf3 exf3 40. gxf5 Qe2 41. d5 Kg8 42. h5 Kh7 43. e4 Nxe4 44. Nxe4 Qxe4 45. d6 cxd6 46. f6
gxf6 47. Rd2 Qe2 48. Rxe2 fxe2 49. Kf2 exf1=Q+ 50. Kxf1 Kg7 51. Kf2 Kf7 52. Ke3 Ke6 53.
Ke4 d5+ 0-1