1.
e4
e5
2.
Nf3
Nc6
3.
Bb5
a6
4.
Ba4
Nf6
5.
d4
exd4
6.
O-O
Be7
7.
e5
Ne4
8.
Nxd4
O-O
9.
Nf5
d5
10.
exd6
Bxf5
11.
dxe7
Nxe7
12.
Bf4
Nc5
13.
Bb3
Nxb3
14.
cxb3
Nd5
15.
Qf3
Bxb1
16.
Raxb1
c6
17.
Bd2
Re8
18.
Bc3
Qg5
19.
Rfe1
Qg6
20.
Rbd1
f6
21.
h3
h6
22.
Kh2
Kh7
23.
b4
f5
24.
a3
Re4
25.
Rxe4
fxe4
26.
Qg3
Re8
27.
Re1
Re7
28.
Bd4
Qf5
29.
Qg4
g6
30.
Kg3
h5
31.
Qh4
Kh6
32.
Kh2
g5
33.
Qg3
Qf4
34.
h4
Qxh4+
35.
Qxh4
gxh4
36.
Kg1
Kg5
37.
Be3+
Kg4
38.
Bc5
Re6
39.
f3+
Kf5
40.
fxe4+
Rxe4
41.
Rf1+
Nf4
42.
Bd6
Kg4
43.
Bxf4
Rxf4
44.
Rxf4+
Kxf4
45.
Kh2
Kg5
46.
a4
b6
47.
b3
a5
48.
bxa5
bxa5
49.
b4
axb4
50.
a5
b3
51.
a6
b2
52.
a7
b1=Q
53.
a8=Q
Qb5
54.
Qg8+
Kf4
55.
Qd8
Kg4
56.
Qd7+
Kg5
57.
Qg7+
Kf5
58.
Qf7+
Ke4
59.
Qf3+
Kd4
60.
Qf2+
Kc3
61.
Qe1+
Kb2
62.
Qd2+
Ka3
63.
Qe3+
Ka4
64.
Qd4+
Qb4
65.
Qa7+
Kb3
66.
Qe3+
Qc3
67.
Qb6+
Kc2
68.
Qf2+
Kd3
69.
Qf3+
Kd2
70.
Qf4+
Kd1
71.
Qf1+
Kd2
72.
Qf4+
Ke2
73.
Qe4+
Kd1
74.
Qf3+
Kc2
75.
Qf2+
Kc1
76.
Qf1+
Kb2
77.
Qf2+
Qc2
78.
Qb6+
Ka3
79.
Qa5+
Qa4
80.
Qc5+
Kb3
81.
Qe3+
Kb4
82.
Qd2+
Kb5
83.
Qb2+
Qb4
84.
Qe2+
Kb6
85.
Qe3+
c5
86.
Qe6+
Ka5
87.
Qa2+
Kb5
88.
Qd5
Qf4+
89.
Kh1
Kb4
90.
Qb7+
Kc3
91.
Qg7+
Qd4
92.
Qe7
c4
93.
Qa3+
Kd2
94.
Qb4+
Ke2
95.
Qb5
Kd2
96.
Qb4+
Qc3
0-1
Opening Explorer
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Site
New York
Date
1889.??.??
Round
6
White
Judd, Max
Result
0-1
Score
Printed Game No. 24, pp. 31–33 (PDF pp. 83–85). The source identifies the first round and dates the game March 30, 1889. Original analytical move numbers are retained, including “26 B—K3 ch.” in note (h).
- 5.d4 We prefer in this position the development by P—Q3 and P—QB3.
- 11.dxe7 This move gives White the superior development, whereas 11 B x Kt, 11 KtxP leaves the game even.
- 12.Bf4 P—QB3 was preferable.
- 14.cxb3 White gives the opponent command with his Knight in the centre, but obviously he had nothing better, for if RPx Kt, Black would win a Pawn after the exchange of Queens.
- 20…f6 P—KB4 at once would have gained time.
- 30.Kg3 An adventurous movement of White's King that only causes him loss of time.
- 34.h4 An excellent resource for drawing purposes if he had only played properly afterward.
- 36.Kg1 26 B—K3 ch. was the right move that equalized the game without much trouble, for if Black moved the King, then the White King could safely enter at R3, and if 36...KtxB; 37RxKt, 37K—Kt4; 38 P—B3, 38 K—B5; 39 RxP ch., and draws.
- 40.fxe4+ The exchange of Pawns was injudicious. K—B2, followed by the exchange of Rooks and afterward KxP, in case Black exchanged Pawns, made a draw more probable, and White could expect no more.
- 41…Nf4 Excellent play. Black does not allow the opponent to take possession of the upper row with his Rook.
- 46.a4 At this point Mr. Judd claimed a fifty moves count.
- 47…a5 Black impetuously throws away a sure win in a short number of moves. He could easily gain the opposition and throw the onus of moving on the opponent by 47...K—B5; 48 K—R3, 48 K—Kt4; 49 K—R2, 49 K—Kt5. White's Pawn moves on the other wing could then be easily exhausted, and Black's King would gain entrance at Kt 6, followed by P—KR6, winning easily.
- 49.b4 Black had evidently overlooked this fine answer.
- 53…Qb5 Q—KKt 3 was, we believe, better adapted to keep everything safe and to lead the King over to the Q side without his being subjected to many checking troubles.
- 57.Qg7+ Again Q—Q8 ch. was better.
- 61.Qe1+ Simply capturing the RP that hampered the advance of his King gave him much better prospects of drawing, as Black's QBP could not advance far without giving White again many checking opportunities that would have impeded its progress.
- 63.Qe3+ As a rule in such positions, the closer to the adverse King the checks are given the more effective they are. Q—B3 ch. was the right play, and whatever Black might do either the checks would continue or the adverse Queen could only interpose in a manner that left his QBP unprotected, which gave additional chances of a draw for White.
- 74…Kc2 If Black exchange Queens, he can only effect a draw.
- 96…Qc3 Mr. Judd stated afterward that he played the greater part of this ending in reliance on his having the legal right of claiming a draw if he could only extend the game to fifty moves after he had claimed the count without being mated. Having accomplished his object he refused to go on with the game, which he might have done under protest without damaging his rights. But his interpretation of the rule was not sustained on appeal, and Mr. Judd was also adjudged to have forfeited the game on the ground that he did not abide by the decision of the umpire to proceed with the same.
[Event "USA-06 Congress Grand Tournament"] [Site "New York"] [Date "1889.??.??"] [Round "6"] [White "Judd, Max"] [Black "Chigorin, Mikhail Ivanovich"] [Result "0-1"] 1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. d4 exd4 6. O-O Be7 7. e5 Ne4 8. Nxd4 O-O 9. Nf5 d5 10. exd6 Bxf5 11. dxe7 Nxe7 12. Bf4 Nc5 13. Bb3 Nxb3 14. cxb3 Nd5 15. Qf3 Bxb1 16. Raxb1 c6 17. Bd2 Re8 18. Bc3 Qg5 19. Rfe1 Qg6 20. Rbd1 f6 21. h3 h6 22. Kh2 Kh7 23. b4 f5 24. a3 Re4 25. Rxe4 fxe4 26. Qg3 Re8 27. Re1 Re7 28. Bd4 Qf5 29. Qg4 g6 30. Kg3 h5 31. Qh4 Kh6 32. Kh2 g5 33. Qg3 Qf4 34. h4 Qxh4+ 35. Qxh4 gxh4 36. Kg1 Kg5 37. Be3+ Kg4 38. Bc5 Re6 39. f3+ Kf5 40. fxe4+ Rxe4 41. Rf1+ Nf4 42. Bd6 Kg4 43. Bxf4 Rxf4 44. Rxf4+ Kxf4 45. Kh2 Kg5 46. a4 b6 47. b3 a5 48. bxa5 bxa5 49. b4 axb4 50. a5 b3 51. a6 b2 52. a7 b1=Q 53. a8=Q Qb5 54. Qg8+ Kf4 55. Qd8 Kg4 56. Qd7+ Kg5 57. Qg7+ Kf5 58. Qf7+ Ke4 59. Qf3+ Kd4 60. Qf2+ Kc3 61. Qe1+ Kb2 62. Qd2+ Ka3 63. Qe3+ Ka4 64. Qd4+ Qb4 65. Qa7+ Kb3 66. Qe3+ Qc3 67. Qb6+ Kc2 68. Qf2+ Kd3 69. Qf3+ Kd2 70. Qf4+ Kd1 71. Qf1+ Kd2 72. Qf4+ Ke2 73. Qe4+ Kd1 74. Qf3+ Kc2 75. Qf2+ Kc1 76. Qf1+ Kb2 77. Qf2+ Qc2 78. Qb6+ Ka3 79. Qa5+ Qa4 80. Qc5+ Kb3 81. Qe3+ Kb4 82. Qd2+ Kb5 83. Qb2+ Qb4 84. Qe2+ Kb6 85. Qe3+ c5 86. Qe6+ Ka5 87. Qa2+ Kb5 88. Qd5 Qf4+ 89. Kh1 Kb4 90. Qb7+ Kc3 91. Qg7+ Qd4 92. Qe7 c4 93. Qa3+ Kd2 94. Qb4+ Ke2 95. Qb5 Kd2 96. Qb4+ Qc3 0-1