1.
e4
e5
2.
f4
exf4
3.
Nf3
d5
4.
exd5
Qxd5
5.
Nc3
Qe6+
6.
Kf2
Qf6
7.
Bc4
c6
8.
Ne4
Qf5
9.
Re1
Be6
10.
d4
Be7
11.
Nfg5
Nd7
12.
Nxf7
Ngf6
13.
Nfd6+
Kf8
14.
Nxf5
Nxe4+
15.
Rxe4
Bxf5
16.
Qh5
g6
17.
Qh6+
Ke8
18.
Rxe7+
Kxe7
19.
Qg7+
Kd6
20.
Bxf4+
Ne5
21.
Bxe5#
1-0
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Event
USA-01 Morphy Odds ♖a1
Site
New York
Date
1857.10.??
White
Black
Perrin, Alphons
Result
1-0
Score
Game 293 in Philip W. Sergeant’s Morphy’s Games of Chess (1916), printed pages 341. Commentary from this edition; named earlier annotators remain credited in the notes.
- 5…Qe6+ Neither of Black’s last two moves was good. 4…B—Q3 is usual. And 5…Q—K3 leads to more waste of time, as White with K—B2 threatens B—Kt5ch and R—K1.
- 9…Be6 Black’s first piece, apart from the Queen, comes out on move 9!
- 12…Ngf6 “In his bewilderment Black selects one of the worst of many bad moves,” comments Steinitz. 12…B×Kt clearly loses the Queen. If 12…K×Kt; 13 B×Bch, Q×B; 14 Kt—Kt5ch, B×Kt; 15 R×Q, K×R; 16 Q—Kt4ch, the position is one which may be won against a Rook class player. But, if Black simply plays 12…Q×Kt(B2), there seems little left for White, e.g. 13 Kt—Q6ch, B×Kt; 14 R×Bch, Kt—K2. Or 14 B×B, Q—B3. Morphy’s 12 Kt×BP is an example of his method of playing to puzzle an opponent whom he knows to be much weaker than himself and so obtaining a brilliant finish.
[Event "USA-01 Morphy Odds ♖a1"] [Site "New York"] [Date "1857.10.??"] [Round "?"] [White "Morphy, Paul"] [Black "Perrin, Alphons"] [Result "1-0"] [SetUp "1"] [FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/1NBQKBNR w Kkq - 0 1"] 1. e4 e5 2. f4 exf4 3. Nf3 d5 4. exd5 Qxd5 5. Nc3 Qe6+ 6. Kf2 Qf6 7. Bc4 c6 8. Ne4 Qf5 9. Re1 Be6 10. d4 Be7 11. Nfg5 Nd7 12. Nxf7 Ngf6 13. Nfd6+ Kf8 14. Nxf5 Nxe4+ 15. Rxe4 Bxf5 16. Qh5 g6 17. Qh6+ Ke8 18. Rxe7+ Kxe7 19. Qg7+ Kd6 20. Bxf4+ Ne5 21. Bxe5# 1-0