Alexander Alekhine, My Best Games of Chess 1908–1923 (1927)
Game 47 of 100
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Event
Match Alekhine-Everson +2-1=0
Site
Kiev
Date
1916.05.21
White
Evenson, Alexander
Black
Result
0-1
Game 47 in the book: A. Evenssohn–Alekhine, a Philidor's Defence played in an exhibition at Kieff in May 1916. Alekhine's blockade leaves White's bishop smothered and ends in a mating attack.
- 3…Nf6 This move, introduced by Niemzovitch into Master play, is now thought stronger than 3. ....Kt—Q 2 (the Hanham variation, see Game No. 36).
- 5…Be7 The usual move. In my opinion 5. ....P—K R 3 is more prudent.
- 6.O-O For now White could have secured a slight advantage for the end-game by playing 6. P x P!, Q Kt x P! (not P x P, because of 7. B x P ch, K x B; 8. Kt—Kt 5 ch, K—Kt 1; 9. Kt—K 6, Q—K 1; 10. Kt x B P, followed by 11. Kt x R, and White has the advantage); 7. Kt x Kt, P x Kt; 8. Q x Q ch, B x Q; 9. B—Kt 5 followed by Castles Q R, and White, besides having the better development, has prospects of seizing the only open file. The immediate sacrifice, however, would be unsound, e.g.: 6. B x P ch, K x B; 7. Kt—Kt 5 ch, K—Kt 1; 8. Kt—K 6, Q—K 1; 9. Kt x B P, Q—Kt 3; 10. Kt x R, Q x P!; 11. R—B 1, P x P!; 12. Q x P, Kt—K 4, and Black has a winning attack.
- 7.dxe5 This exchange of Pawn only disengages Black's game. Better would be 7. Q—K 2, P—B 3; 8. P—Q R 4! and White has the advantage. See Game No. 9.
- 9.a4 This move is essential in this variation to prevent the possibility of a counter-attack eventually by ....P—Q Kt 4.
- 10…Nc5 Now Black's game is preferable, for he has the prospect of occupying the squares Q 5 and K B 5, without giving his opponent counter-chances on the King-side or in the centre.
- 11.Ne1 Without any necessity White assumes the defensive. 11. Q R—Q 1, followed by the doubling of Rooks on the Q file, was more likely to equalize the game. Broadly speaking, the retreat of a Knight to the first rank, where it cuts the line of communication of the Rooks, is only admissible in very exceptional cases.
- 13.Qd1 Or 13. B x Kt, P x B; 14. Kt—Q 1, B—Q 3; 15. P—K Kt 3, B—K R 6; 16. Kt—Kt 2, Q R—K 1; with a marked advantage for Black.
- 15.Bxe6 After the compulsory exchange of this Bishop, the development of which is the most serious difficulty of this variation, Black's game becomes far superior.
- 16.Qc1 In view of the threat 16. ....P—B 4; and also to prepare the eventual advance of White's P—K B 4. But Black, quite rightly, ignores this counter-attack and simply increases the pressure in the centre.
- 16…Rd7 For if now 17. P—B 4, then Kt—Kt 5!, and White cannot play 18. P—B 5, because of R x Kt, followed by 19. ....Kt x B and 20. ....B—B 4.
- 19…c5 This move prepares the following exchanges, the object of which is to weaken the Black squares in the adverse position.
- 20.b3 If 20. Kt—B 3, P—B 5; 21. Kt—Q 5, Q—Q 3; 22. Kt—B 1, Kt (R 4)—B 5; and this last move will be even more powerful than in the actual game.
- 20…Nhf4 Simple and decisive strategy. Black brings about the exchange of the two adverse minor pieces which might counteract his pressure on the Q file, leaving White with a Bishop only, the action of which is manifestly nil. The second phase of the game is a typical example of a regular blockade leading to the complete smothering of White's position.
- 23.c3 White was threatened with 23. ....P—B 5; 24. P—Q Kt 4, P—B 6; followed by R—Q 5.
- 26…Qe6 Freeing the square at K 4 with the intention of posting his Bishop there.
- 28.b4 A desperate bid for freedom. If Black takes the Pawn the White Rooks can occupy the Q B file.
- 28…c4 But Black opposes this plan.
- 29…g5 Before assaulting the enemy's entrenchments it is essential to block the King-side completely and to secure the command of the diagonal Q R 2—K Kt 8.
- 31.Qa1 Another attempt to free himself, this time by opening the Q R file. Like the preceding one it is doomed to failure.
- 34.Bh4 If 34. R P x P, R P x P; 35. P x P, Q x P; 36. B x P, R—Q 7; 37. R x R, R x R; 38. B—B 2, P—B 6; and Black wins.
- 35.Be1 Otherwise Black plays 35. ....P—Kt 6 and the White B would remain locked out for the rest of the game.
- 36.Qa7 This skirmish momentarily retards the Pawn's advance to Q Kt 4, followed by the entry of the Queen at K 6 via Q Kt 3.
- 36…Qc6 Threatening 37. ....R—R 1.
- 40…Qe3 Definitely maintaining one Rook at Q 8 after the exchange of the other, which settles the fate of White's Bishop and of the game.
- 43…Rd1 Winning at once, for there is no perpetual check.