William Steinitz, The Modern Chess Instructor (1889)
Game 69 of 83
52
Steinitz, William vs Chigorin, Mikhail Ivanovich
1889.01.22 · 1-0 · Queen's Pawn Game: Anti-Torre
54
Steinitz, William vs Chigorin, Mikhail Ivanovich
1889.01.26 · 1-0 · Queen's Pawn Game: Anti-Torre
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Event
Match/Consultation Chigorin-Steinitz
Site
Havana
Date
1889.02.28
Round
2
White
Steinitz/Gavilan,
Black
Chigorin/Ponce,
Result
1/2-1/2
- 6…Qd6 If 6....PxP; 7 Q—Kt3, 7 Q—K2; 8 QxP (8 BxP ch., 8 QxB; 9 QxP, 9 P—B3; 10 QxR, 10 B—Q3; followed by Kt—B3 would be bad for White), 8....Q—Kt5 ch.; 9 QxQ, 9 BxQ ch.; 10 B—Q2 with the better game.
- 9…g5 10 P—K6, 10 PxP; 11 PxP, 11 P—K4; 12 Kt—B3 were far superior.
- 10…Nxe5 To prevent either of the adverse Knights from entering at QB3, which would have been inconvenient, as White had to advance the KP sooner or later, and his Q4 square would form a convenient post for the adverse Kt.
- 17.Kc2 So far the White allies had still the better game, but they lose time here, for K—Q2 with the view of supporting the Pawns on the King's side by K—K3, was much superior.
- 23…Rh5 The White allies injudiciously try to maintain the attack on the King's side which could not be well enough supported, since Black after removing the R could at least effect the exchange of the adverse B for the Kt by Kt—R4 in case White advanced the BP. R—Kt sq. with the view of advancing the Pawns on the Queen's side as was done later, gave more prospects of success for White's game.
- 28…Ngf4 If 28....P—QB4; 29 P—R4, 29 Kt—Q5; 30 R—Kt5, 30 P—Kt3; 31 P—R5 with a good game.
- 30…Ng2+ It was of no use trying to escape the draw by K—Q3, for after 31....QKt—B5 ch.; White could not retreat 32 K—Q2 on account of 32....Kt—Q5; 33 R—K sq., 33 QKtxB; 34 KtxKt, 34 KtxP ch. and wins. See Diagram page 184.
- 31…Ngf4+ Best. If 32 K—Kt sq., 32 R—Kt7 ch.; 33 K—B sq. (or 33 K—R sq., 33 KtxB with a sure draw at least and a good prospect of winning), 33....Kt—Kt4 threatening Kt—R6 with an excellent attack.