1.
e4
e5
2.
Nf3
Nc6
3.
Bc4
Nf6
4.
Nc3
Bb4
5.
a3
Bxc3
6.
dxc3
Nxe4
7.
Bxf7+
Kxf7
8.
Qd5+
Ke8
9.
Qxe4
d5
10.
Qa4
Rf8
11.
O-O
Rxf3
12.
gxf3
Bh3
13.
Re1
Qf6
14.
Qf4
Kd7
15.
Qg3
Bf5
16.
Bg5
Qg6
17.
Rad1
Qf7
18.
Rd2
h6
19.
Be3
Rd8
20.
b4
Kc8
21.
Bc5
b6
22.
b5
Na5
23.
Bb4
Nc4
24.
Rde2
a5
25.
bxa6
c5
26.
Bxc5
bxc5
27.
Rb1
Rd7
28.
Rxe5
Rd6
29.
a7
Qxa7
30.
Rxf5
1-0
William Steinitz, The Modern Chess Instructor (1889)
Game 80 of 83
52
Steinitz, William vs Chigorin, Mikhail Ivanovich
1889.01.22 · 1-0 · Queen's Pawn Game: Anti-Torre
54
Steinitz, William vs Chigorin, Mikhail Ivanovich
1889.01.26 · 1-0 · Queen's Pawn Game: Anti-Torre
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Event
The Modern Chess Instructor
White
MacConnell
Black
Zukertort
Result
1-0
- 4…Bb4 The same position may arise in the four Knights' game, the Petroff, in the Giuoco Piano, and King's Bishop's opening. A game between Seymour and Steinitz proceeded from this point thus: 4....KtxP; 5 KtxKt, 5 P—Q4; 6 B—Kt5, 6 PxKt; 7 KtxP, 7 Q—Q4; 8 BxKt ch., 8 PxB; 9 Kt—Kt4, 9 B—R3; 10 Kt—K3, 10 Q—Q5; 11 P—KB3, 11 B—B4; 12 PxP, 12 O—O; 13 P—Q3, 13 P—KB4; 14 Q—B3, 14 QR—K sq. For continuation see game terminations.
- 5.a3 Superior to Kt—Q5, or O—O.
- 9…d5 Much inferior to 9....P—Q3, which establishes Black's centre. If then 10 B—Kt5, 10 Q—Q2, followed by Q—B4, gives Black a splendid game for the ending.
- 11.O-O In another game between the same players occurred 11 KtxP,? 11 Q—K2; 12 P—KB4, 12 B—Q2!; 13 O—O!, 13 KtxKt, and wins.
- 11…Rxf3 An unsound sacrifice, but Black's position is already inferior. Another game between the same players proceeded; 11....Q—Q3, 12 R—K sq., 12 K—B2; 13 KtxP ch.!, 13 KtxKt; 14 B—B4, 14 Kt—B6 ch.; 15 PxKt, 15 Q—Kt3 ch.; 16 K—R sq.+
- 16…Qg6 Weak. Q—B2 at once was obviously far better.
- 18.Rd2 Much stronger was 18 P—QB4, 18 P—Q5; 19 RxKP; 19 KtxR; 20 QxKt, 20 P—QKt3 (or 20....R—K sq.; 21 QxQP ch., 21 K—B3; 22 QxRP, 22 QxP; 23 P—Kt3, 23 Q—Kt4; 24 Q—Q4++); 21 Q—Kt5 ch., with an irresistible attack.
- 21.Bc5 Necessary in order to prevent R—Q3. If, for instance, 21 K—R sq., 21 R—Q3; 22 R—KKt sq., 22 R—Kt3; 23 Q—R4, 23 B—K5; 24 R—Kt3, 24 QxP ch., and mates next move.
- 24…a5 Black's latter play with the exchange behind is exceedingly fine. He has now managed to obtain the winning position, and forces the gain of a piece by a very clever manœuvre.
- 27…Rd7 An extraordinary fault of omission which costs a won game. After 27....R—Q3 at once, White could hardly hold out long; for if 28 R—Kt7, 28 Q—Kt3; or Q—B3 kept Black's game well defended, and White's RP was bound to fall immediately, whilst as regards the other Pawns on the Queen's side it was only a question of time.
- 28.Rxe5 White takes advantage of the error in an ingenious manner, which, in turn, gives him a forced won game.
- 28…Rd6 This is now too late, but nothing else was of any avail. If 28....KtxR; 29 QxKt, 29 R—B2; 30 P—R7, 30 RxP; 31 Q—Kt8 ch. and wins. Or if 28....Kt—Q3; 29 R—Kt6 (threatening P—R7, etc.), 29....Q—B3; 30 R—K8 ch., 30 K—B2; 31 RxKt, 31 R, or QxR; 32 P—R7, and wins.
- 29.a7 Promptly and cleverly deciding the game.
[Event "The Modern Chess Instructor"] [Site "?"] [Date "?"] [Round "?"] [White "MacConnell"] [Black "Zukertort"] [Result "1-0"] [AnnotationSlug "steinitz-mci-two-knights-8"] [PlyCount "59"] 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Nc3 Bb4 5. a3 Bxc3 6. dxc3 Nxe4 7. Bxf7+ Kxf7 8. Qd5+ Ke8 9. Qxe4 d5 10. Qa4 Rf8 11. O-O Rxf3 12. gxf3 Bh3 13. Re1 Qf6 14. Qf4 Kd7 15. Qg3 Bf5 16. Bg5 Qg6 17. Rad1 Qf7 18. Rd2 h6 19. Be3 Rd8 20. b4 Kc8 21. Bc5 b6 22. b5 Na5 23. Bb4 Nc4 24. Rde2 a5 25. bxa6 c5 26. Bxc5 bxc5 27. Rb1 Rd7 28. Rxe5 Rd6 29. a7 Qxa7 30. Rxf5 1-0