1.
d4
d5
2.
c4
dxc4
3.
e3
e5
4.
Bxc4
exd4
5.
exd4
Nf6
6.
Qb3
Qe7+
7.
Kf1
g6
8.
Nf3
Bg7
9.
Bd2
Ne4
10.
Bb4
Nd6
11.
Nc3
O-O
12.
Re1
Qd8
13.
Ne5
Bxe5
14.
dxe5
Nxc4
15.
Qxc4
Re8
16.
Rd1
Qg5
17.
Ne4
Qxe5
18.
Bc3
Be6
19.
Qd3
Qf4
20.
Qd4
1-0
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Site
Saint Louis
Date
1904.10.12
Round
2(1)
White
Black
Eisenberg, Louis R
Result
1-0
Game 28 in Chess Openings (1904): Marshall–Eisenberg. Notes by F. J. Marshall, via Brooklyn Daily Eagle.
- 5…Nf6 5..., B—Kt 5 ch, as suggested by Dr. Eisenberg, seems better. Then might follow: 6 Kt—B 3, Q—K 2 ch; 7 Kt—K 2, Kt—K B 3; 8 Castles, Castles; 9 B—Kt 5, etc.
- 7.Kf1 If 7 Kt—K 2, Q—Kt 5 ch; 8 Kt—B 3, Q×Q, with drawing chances.
- 7…g6 There appears to be no better developing move.
- 10…Nd6 10..., P—B 4 is preferable, after which would have come 11 Kt—Q B 3, P×B; 12 Kt×Kt, etc.
- 13…Bxe5 13..., Kt—Q B 3 here loses, on account of 14 B×Kt, Kt×Q P; 15 Kt×B P, etc.
- 16…Qg5 If 16..., B—Q 2; 17 Kt—Q 5, R×P; 18 B—B 3, and should win.
[Event "American Chess Congress-07"] [Site "Saint Louis"] [Date "1904.10.12"] [Round "2(1)"] [White "Marshall, Frank James"] [Black "Eisenberg, Louis R"] [Result "1-0"] 1. d4 d5 2. c4 dxc4 3. e3 e5 4. Bxc4 exd4 5. exd4 Nf6 6. Qb3 Qe7+ 7. Kf1 g6 8. Nf3 Bg7 9. Bd2 Ne4 10. Bb4 Nd6 11. Nc3 O-O 12. Re1 Qd8 13. Ne5 Bxe5 14. dxe5 Nxc4 15. Qxc4 Re8 16. Rd1 Qg5 17. Ne4 Qxe5 18. Bc3 Be6 19. Qd3 Qf4 20. Qd4 1-0