1.
e4
e5
2.
f4
exf4
3.
Nf3
g5
4.
h4
g4
5.
Ne5
Nf6
6.
Bc4
d5
7.
exd5
Bd6
8.
O-O
Bxe5
9.
Re1
Qe7
10.
c3
f3
11.
d4
Ne4
12.
Rxe4
Bh2+
13.
Kxh2
Qxe4
14.
g3
O-O
15.
Bd3
Qxd5
16.
c4
Qh5
17.
Nc3
c6
18.
Ne4
f5
19.
Nd6
f4
20.
Qe1
fxg3+
21.
Qxg3
Nd7
22.
Bg5
f2
23.
Bf5
Nb6
24.
Nxc8
Raxc8
25.
Be6+
Rf7
26.
Rf1
Re8
27.
Bxf7+
Qxf7
28.
Qxg4
Qg6
29.
Rxf2
Nxc4
30.
h5
Re4
31.
Bh6
1-0
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Event
Site
Monte Carlo
Date
1904.02.29
Round
7
White
Black
Von Scheve, Theodor
Result
1-0
Score
Game 16 in Chess Openings (1904): Marshall–von Scheve. Notes from The Field.
- 16…Qh5 Q—Q sq is probably the better move.
- 17…c6 Too slow. 17..., B—K 3, followed by Kt—Q 2, would be a better development. If 18 P—Q 5, then 18..., B—B 4, or B—B 4 at once.
- 19…f4 A tempting attack, which Herr Scheve had prepared in conjunction with the subsequent P—B 7, but not examined carefully enough. Mr. Marshall saw further.
- 20.Qe1 The only move, but effective enough.
- 23.Bf5 The winning move. Black has given up his only strength—the passed Pawn—and his undeveloped pieces can give no aid to the defence.
- 31.Bh6 A most beautiful move, the Queen being twice attacked, and Black cannot save the game.
[Event "Monte Carlo Rice Gambit"] [Site "Monte Carlo"] [Date "1904.02.29"] [Round "7"] [White "Marshall, Frank James"] [Black "Von Scheve, Theodor"] [Result "1-0"] 1. e4 e5 2. f4 exf4 3. Nf3 g5 4. h4 g4 5. Ne5 Nf6 6. Bc4 d5 7. exd5 Bd6 8. O-O Bxe5 9. Re1 Qe7 10. c3 f3 11. d4 Ne4 12. Rxe4 Bh2+ 13. Kxh2 Qxe4 14. g3 O-O 15. Bd3 Qxd5 16. c4 Qh5 17. Nc3 c6 18. Ne4 f5 19. Nd6 f4 20. Qe1 fxg3+ 21. Qxg3 Nd7 22. Bg5 f2 23. Bf5 Nb6 24. Nxc8 Raxc8 25. Be6+ Rf7 26. Rf1 Re8 27. Bxf7+ Qxf7 28. Qxg4 Qg6 29. Rxf2 Nxc4 30. h5 Re4 31. Bh6 1-0